Changelog: Version 0.2
Equipment System
The equipment system has been updated to use a more advanced system for controlling blend shapes. The prefix used to apply blend shapes automatically have been changed from 'clothing_' to 'with_'.
Equipment can now have different 'styles' and these styles can be toggled on-the-fly. For example, the included shirt has a 'tucked in' style which applies a blend shape to tuck the shirt under the pants. Similarly, the included 'bra' has two styles that change the breasts_push_up and breasts_tucked_in blend shapes.
Physics Hair
Physics Hair has been implemented. A new PhysicalHairEquipment resource can be used to define such hair, along with a PhysicalHair3D scene that helps in setting up the bones for physics.
Manual Updated
The manual has been updated to expand on the equipment system and Hair system.
Other Changes
The human female base model and blend shapes have been improved a bit.
Files
Get Godot Character Creation Suite
Godot Character Creation Suite
For Godot 4.1 & Blender 3.5
Status | In development |
Category | Assets |
Author | Pelatho |
Tags | 3D, addon, Blender, character-creation, Character Customization, Characters, Godot, plugin |
Languages | English |
More posts
- GCSS 2.0 Sneak Peak!Apr 30, 2024
- User Manual UpdateSep 28, 2023
- License ChangesSep 28, 2023
- Tiered Licensing UpdateSep 26, 2023
- Documentation ManualSep 26, 2023
- First ReleaseSep 26, 2023
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