A downloadable Theme

Buy Now$5.00 USD or more

This is a Ready-to-use Theme for Godot 4, based on my 8x8 Pixel Icons and UI Backdrop Sprites.

NOTE: TabContainer is buggy for Godot 4.2.1


Suitable for low-res pixel art games. The screenshots show a window with 320x240 resolution - a common resolution for pixel art.

All the controls are intuitive and are appropriately styled when 'focused' - I.E, it works well for controller input as well as mouse & keyboard.

If you have any questions or feature requests, feel free to leave them in the comments :)

License

Upon purchase, you can use this asset for one or more game or software projects, either commercially or non-commercially.

Updated 27 days ago
StatusReleased
CategoryAssets
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorPelatho
TagsGodot, Graphical User Interface (GUI), Pixel Art, User Interface (UI)

Purchase

Buy Now$5.00 USD or more

In order to download this Theme you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Godot-Pixel-UI-Theme_v1.2 for Godot-3.5.zip 277 kB
Godot-Pixel-UI-Theme_v1.1 for Godot-3.5.zip 38 kB
Godot-Pixel-UI-Theme v1.2 (Godot 4.x).zip 320 kB

Development log

Comments

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(3 edits)

I can't get the TabContainer to work. After setting up the theme, I get the default godot TabContainer look for my node. Any idea why that is and how I can fix that? This is also the case for the radio button.

It would help a lot if you could include the scene file of the colored theme(s) in the zip file.

Thanks in advance!

(I'm on Godot 4 and used the v1.2 Godot 4 version of your pack)

I'm working on improving the look of the TabContainer for Godot 4.2.1 now. Will update soon.

Was disappointed there are no Radio icons included (the checkboxes are missing a number of textures)

Godot 4?

(1 edit)

The pack is great, but can you include ripped versions of each sprite? Just in case a situation happens where someone switches editors or wants to edit one sprite at a time but can't.

Hey! The theme is very cool! Only problem is that all the regions are missplaced in Godot 4!

I'm about to update it for 4.0 since it is now stable!

(1 edit) (+1)

Your theme is LOVELY and immediate buy+follow from me. I hope to see more themes from you! You should really have an HTML5 demo project here so people can see it in action!

BTW, if into your tres files and replace:

[ext_resource path="res://pixel_ui_theme/m5x7.ttf" type="DynamicFontData" id=3]

– with –

[ext_resource path="./m5x7.ttf" type="DynamicFontData" id=3]

Then people won’t need to put the theme in a particular path.

(and replace res://pixel_ui_theme with . in all of your tres files)

Thank you! That's indeed a good idea!

Do you know if this theme works with Godot4? I know some needed updates, but as I understand, it’s generally mild.

I just uploaded a new version that supports Godot 4, see the files.

Hi friend, if I purchase this asset package, can I use it in my mobile game for commercial purpose? There’s no license so I thought I should ask you first. Thanks!

Ah, yes you can! I should add some license info hehe :)

(+1)

Many thanks!