Devlog
- September 11, 2020 by Pelatho#contest, #changelog, #announcement, #save, #load, #arcade, #game modes, #menus, #uiThis update brings an improved save/load system, with separate menus for Arcade and Story (currently not available) mode. The Arcade mode brings back the old level menu as seen in earlier versions. Th... Continue reading
- September 10, 2020 by Pelatho#changelog, #compuond-ships, #ai, #artificial-intelligence, #performanceAdded Compound Ships Ships can now be made up by several individual parts, which can be destroyed individually. Some of the functionality of a ship can be attached to the part, such as a ProjectileLau... Continue reading
- September 08, 2020 by Pelatho#changelog, #ai, #sounds, #effects, #impactThe AI is now working as intended, so far. Also, a few new sound effects and improved the laser impact effects... Continue reading
- September 08, 2020 by Pelatho#changelog, #bugfix, #alpha-11, #pixel paint, #ship paint, #painter, #designPretty big update here. Most importantly, many bugs and annoying issues have been fixed. If you had problems in the previous build - this update will likely fix some of them :) With alpha 11 comes the... Continue reading
- September 05, 2020 by Pelatho#ai, #upgrades, #overhaul, #controllers, #changelogThis update brings a lot of fixes, performance enhancements as well as feature changes. AI Overhaul AI Ships now employs various avoidance and flocking behavior to make the game more interesting and c... Continue reading
- September 05, 2020 by Pelatho#changelog, #updates, #kamikaze, #touch, #joystickVertical movement Vertical movement is now fully supported. You can configure the input in the Options screen. Options > Volume Master, Music, Effects & Interface volumes can now be controlled and, fi... Continue reading
- September 02, 2020 by Pelatho#screenshot, #sneak peakWorking on a drag/pan/select-style "map" which will be used for selecting levels, and maybe more! :)... Continue reading