Note:

Currently on hold. I might get back to it at some point but I will likely write a lexer and compiler for a custom language instead.


A Fantasy Console, inspired by Pico-8 and others, implemented in the Godot Engine. Code is done in GDScript (Godot's own scripting language).

Specs:

Resolution: 320x240 (by default, window size is double that).
Multiple tilesets with tile sizes from 4x4, up to 32x32.
Map Layers


Please see the official website for detailing information.

How to use it

If you're familiar with the Godot Engine and GDScript, then you have an advantage, but it's not required. More about GDScript

Navigate between Coder, Spriter, Mapper etc with CTRL+Q and CTRL+E.

Save with CTRL+S, run with CTRL+R

Controls:

Movement: WASD
Select: F
Start: G
ABXY: LPKO
L/R: Q/E

Most gamepads are plug n play :)

The Coder window uses CTRL+Tab o Ctrl+Space key to open the coder sidebar for browsing/creating code files.

A script can be toggled to autorun by pressing the arrow button to the left of the script name in the sidebar.

Download

Download NowName your own price

Click download now to get access to the following files:

goco8_v0.9.0_web.zip 5.7 MB
goco-8_v0.9.0_linux.x86_64 49 MB
goco-8_v0.9.0_win.exe 47 MB
goco-8_v0.10.0_win.exe 48 MB
goco-8_v0.9.0_mac.zip 28 MB
goco-8_v0.10.0_linux.x86_64 39 MB

Development log

Comments

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(+1)

Wow this is pretty cool! Bummer people didn't see this it's a pretty cool project!