Changelog: 0.10.1
WorldShaper » Devlog
Fixed a critical bug where the terrain meshes would generate incorrectly when loading from the filesystem. The 3D view now keeps the bordering chunks loaded (but invisible).
WorldShaper is now getting close to a beta release. Next up is implementing the godot exporter and sculpting in the 3D view. Later on I'll look at more advanced texturing features, such as texture painting.
Files
WorldShaper_v0.10.1.exe 40 MB
Jul 19, 2021
WorldShaper_v0.10.1.x86_64 42 MB
Jul 19, 2021
WorldShaper_v0.10.1.zip 28 MB
Jul 19, 2021
Get WorldShaper
Download NowName your own price
WorldShaper
Paint & Sculpt 2D and 3D Terrains
Status | On hold |
Category | Tool |
Author | Pelatho |
Tags | Godot, Level Editor, map, map-editor, Open World, terrain, Tilemap, tool |
Languages | English |
More posts
- Yet Another Major ReworkJul 25, 2021
- Changelog: 0.10.0Jul 18, 2021
- Changelog: 0.9.0Jul 18, 2021
- Changelog: 0.8.1Jul 18, 2021
- v0.8.0 - Major ReworkJul 17, 2021
- Video Devlog #1Jul 14, 2021
- Major ReworkJul 09, 2021
- Introduction / ShowcaseJul 04, 2021
- Changelog: 0.5.1Jul 02, 2021
Leave a comment
Log in with itch.io to leave a comment.