Yet Another Major Rework
Hi. Just thought I'd post an update, since I haven't in a while.
Even though WorldShaper seemed to really take shape (pun intended), there have been a few critical bugs that have been really difficult to pin down. I have yet again come upon an impass.
The complexity of having many chunks, each with multiple LOD-versions for all the image maps as well as the terrain meshes has proven to be extremely difficult to debug in this current iteration. I am forced to do some major rework again.
This time, I have decided to leverage GdUnit, a Unit Testing framework for godot which seems very promising. This will allow me to really make sure everything is doing what I think it's doing and will hopefully make it easier to debug.
Get WorldShaper
WorldShaper
Paint & Sculpt 2D and 3D Terrains
Status | On hold |
Category | Tool |
Author | Pelatho |
Tags | Godot, Level Editor, map, map-editor, Open World, terrain, Tilemap, tool |
Languages | English |
More posts
- Changelog: 0.10.1Jul 19, 2021
- Changelog: 0.10.0Jul 18, 2021
- Changelog: 0.9.0Jul 18, 2021
- Changelog: 0.8.1Jul 18, 2021
- v0.8.0 - Major ReworkJul 17, 2021
- Video Devlog #1Jul 14, 2021
- Major ReworkJul 09, 2021
- Introduction / ShowcaseJul 04, 2021
- Changelog: 0.5.1Jul 02, 2021
Leave a comment
Log in with itch.io to leave a comment.