Changelog: v0.4
Brush updates
The brush modes (raise, lower, multiply, blend) now support right-click to reverse the operation.
The blend mode has been changed: Left-clicking will linearly interpolate from the current height, to the new height based on the brush strength. Right-click will do the opposite (lower the height). The blend tool is designed to work with the noise parameters.
Sync!
The terrain meshes in the 3D view will now stay in sync with the 2D view. I.E, Opening the 3D view after painting some will regenerate whichever zones (or the main map if no zones are used) you updated.
Other changes
Numerous bugfixes and incremental improvements behind the scenes. Also, when you attempt to quit the application, it will ask you to save the current project, if it has unsaved changes.
Files
Get WorldShaper
WorldShaper
Paint & Sculpt 2D and 3D Terrains
Status | On hold |
Category | Tool |
Author | Pelatho |
Tags | Godot, Level Editor, map, map-editor, Open World, terrain, Tilemap, tool |
Languages | English |
More posts
- Yet Another Major ReworkJul 25, 2021
- Changelog: 0.10.1Jul 19, 2021
- Changelog: 0.10.0Jul 18, 2021
- Changelog: 0.9.0Jul 18, 2021
- Changelog: 0.8.1Jul 18, 2021
- v0.8.0 - Major ReworkJul 17, 2021
- Video Devlog #1Jul 14, 2021
- Major ReworkJul 09, 2021
- Introduction / ShowcaseJul 04, 2021
- Changelog: 0.5.1Jul 02, 2021
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