Changelog: v0.5
WorldShaper » Devlog
Bugfixes
- Fixed a brush issue where brush strength was not correct. A strength of 1 will set height to 1 (max) at the center of the brush. The brush falloff is also improved.
- Fixed a bug where, in the 3D view, if you load a zone that is not loaded in the 2D view. it would break the 2D view.
Changes
Project Settings
A new panel on the right side of the interface now houses Project Settings.
Currently, it can set the height range, toggle smooth shading on the terrain mesh and toggle texture filtering on the mesh.
New brush mode, "Smooth":
This mode linearly interpolates to the average height of the given area (where you paint).
Other changes:
In zoned mode: one can no longer paint outside non-loaded zones.
Files
WorldShaper_linux_v0.5.0.x86_64 43 MB
Jul 02, 2021
WorldShaper_MacOS_v0.5.0.zip 32 MB
Jul 02, 2021
WorldShaper_v0.5.0.exe 40 MB
Jul 02, 2021
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WorldShaper
Paint & Sculpt 2D and 3D Terrains
Status | On hold |
Category | Tool |
Author | Pelatho |
Tags | Godot, Level Editor, map, map-editor, Open World, terrain, Tilemap, tool |
Languages | English |
More posts
- Yet Another Major ReworkJul 25, 2021
- Changelog: 0.10.1Jul 19, 2021
- Changelog: 0.10.0Jul 18, 2021
- Changelog: 0.9.0Jul 18, 2021
- Changelog: 0.8.1Jul 18, 2021
- v0.8.0 - Major ReworkJul 17, 2021
- Video Devlog #1Jul 14, 2021
- Major ReworkJul 09, 2021
- Introduction / ShowcaseJul 04, 2021
- Changelog: 0.5.1Jul 02, 2021
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